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Champak Vol K-12
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Vol K-12.iso
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games
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taz
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englisch
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global.ini
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INI File
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2012-08-27
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3KB
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247 lines
[Menu]
Start=New Game
Credits=Credits
Exit=Exit
MOD=Menu.s3m
[Credits]
MOD=Credits.s3m
[Game]
Heading=Lives %2d Health %3d Points %s
GodMode=0
NoTiles=0
LookTileCount=3
StartLevel=1
[Summary]
Points=%d Points of %d
Enemies=%d Enemies of %d
Time=Time: %d min %d sec
[StateMsg]
GetReady=Get ready
GameOver=Game Over
Pause=Pause
LevelComplete=Level completed!
[Player]
WalkSpeed=288
FallSpeed=432
JumpHeight=144
AutomoveFactor=6
AnimSpeed=12
FloatTime=250
AutomoveAnimSpeed=12
Z=4
Lives=1
TestWidth=34
[PlayerDust]
Z=100
AnimSpeed=20
[PlayerTrace]
Z=4
AnimSpeed=3
[InfoSprite]
AnimSpeed=6
[Level1]
1=Use arrow keys to walk around
2=Press the control key to jump
3=Use trampolines to reach higher areas
4=Press control and shift for wider jumps
5=Elevators are helpful
6=Press the down key during a jump to initiate a special move
7=Collect as many coins as possible
8=Jump on enemies to kill them. This works only if you press the down key at the highest point. Some need more than one hit!
9=Beam me up!
MOD=Song1.s3m
Name=Easy does it!
[Level2]
Name=Get Lost!
1=Level design by MEZ!
2=Get dizzy !!!
MOD=Song2.s3m
[Level3]
MOD=Song3.s3m
[Enemy80]
DX=48
DY=0
Z=3
AnimSpeed=10
Damage=25
HitCount=3
[Enemy81]
DX=-48
DY=0
Z=3
AnimSpeed=10
Damage=25
HitCount=3
[Enemy82]
DX=48
DY=8
Z=3
AnimSpeed=3
Damage=50
HitCount=1
[Enemy83]
DX=-48
DY=-8
Z=3
AnimSpeed=3
Damage=50
HitCount=1
[Enemy84]
DX=32
DY=0
Z=3
AnimSpeed=4
Damage=100
HitCount=
[Enemy85]
DX=-32
DY=0
Z=3
AnimSpeed=4
Damage=100
HitCount=
[Enemy86]
;Mine
DX=0
DY=4
Z=3
AnimSpeed=0
Damage=100
HitCount=999
[ObjectsB0]
Z=2
AnimSpeed=4
JumpTiles=5
[ObjectsB1]
Z=2
AnimSpeed=4
JumpTiles=6
[ObjectsB2]
Z=2
AnimSpeed=4
JumpTiles=7
[ObjectsB3]
Z=2
AnimSpeed=4
JumpTiles=8
[ObjectsB4]
Z=2
AnimSpeed=4
JumpTiles=9
[ObjectsB5]
Z=2
AnimSpeed=4
JumpTiles=10
[Platform90]
Image=Platform1
Z=2
DX=64
DY=0
DistanceX=10
DistanceY=0
AnimSpeed=16
[Platform91]
Image=Platform1
Z=2
DX=0
DY=64
DistanceX=0
DistanceY=8
AnimSpeed=16
[GoodiesE0]
Health=100
AnimSpeed=12
Z=2
[BadiesD0]
Damage=-100
AnimSpeed=6
Z=2
[BadiesD1]
Damage=-25
AnimSpeed=1
Z=2
[BadiesD2]
Damage=-25
AnimSpeed=1
Z=2
[BadiesD3]
Damage=-25
AnimSpeed=1
Z=2
[BadiesD4]
Damage=-25
AnimSpeed=1
Z=2
[PointsC0]
AnimSpeed=16
Z=2
Value=25
[PointsC1]
AnimSpeed=12
Z=2
Value=50
[PointsC2]
AnimSpeed=8
Z=2
Value=100
[Trigger10]
Image=Stop
TriggerValue=0
TileOn=14
TileOff=17
BoundsOn=1
BoundsOff=0
Z=2
AnimSpeed=1
[Trigger11]
Image=Stop
TriggerValue=1
TileOn=5
TileOff=17
BoundsOn=15
BoundsOff=0
Z=2
AnimSpeed=1
[Blocks]
AnimSpeed=3
HitCount=1
Z=3