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/ Champak Vol K-12 / Vol K-12.iso / games / taz / dat / englisch / global.ini
INI File  |  2012-08-27  |  3KB  |  247 lines

  1. [Menu]
  2. Start=New Game
  3. Credits=Credits
  4. Exit=Exit
  5. MOD=Menu.s3m
  6.  
  7. [Credits]
  8. MOD=Credits.s3m
  9.  
  10. [Game]
  11. Heading=Lives %2d Health %3d Points %s
  12. GodMode=0
  13. NoTiles=0
  14. LookTileCount=3
  15. StartLevel=1
  16.  
  17. [Summary]
  18. Points=%d Points of %d
  19. Enemies=%d Enemies of %d
  20. Time=Time: %d min %d sec
  21.  
  22. [StateMsg]
  23. GetReady=Get ready
  24. GameOver=Game Over
  25. Pause=Pause
  26. LevelComplete=Level completed!
  27.  
  28. [Player]
  29. WalkSpeed=288
  30. FallSpeed=432
  31. JumpHeight=144
  32. AutomoveFactor=6
  33. AnimSpeed=12
  34. FloatTime=250
  35. AutomoveAnimSpeed=12
  36. Z=4
  37. Lives=1
  38. TestWidth=34
  39.  
  40. [PlayerDust]
  41. Z=100
  42. AnimSpeed=20
  43.  
  44. [PlayerTrace]
  45. Z=4
  46. AnimSpeed=3
  47.  
  48.  
  49. [InfoSprite]
  50. AnimSpeed=6
  51.  
  52. [Level1]
  53. 1=Use arrow keys to walk around
  54. 2=Press the control key to jump
  55. 3=Use trampolines to reach higher areas
  56. 4=Press control and shift for wider jumps
  57. 5=Elevators are helpful
  58. 6=Press the down key during a jump to initiate a special move
  59. 7=Collect as many coins as possible
  60. 8=Jump on enemies to kill them. This works only if you press the down key at the highest point. Some need more than one hit!
  61. 9=Beam me up!
  62. MOD=Song1.s3m
  63. Name=Easy does it!
  64.  
  65. [Level2]
  66. Name=Get Lost!
  67. 1=Level design by MEZ!
  68. 2=Get dizzy !!!
  69. MOD=Song2.s3m
  70.  
  71. [Level3]
  72. MOD=Song3.s3m
  73.  
  74. [Enemy80]
  75. DX=48
  76. DY=0
  77. Z=3
  78. AnimSpeed=10
  79. Damage=25
  80. HitCount=3
  81.  
  82. [Enemy81]
  83. DX=-48
  84. DY=0
  85. Z=3
  86. AnimSpeed=10
  87. Damage=25
  88. HitCount=3
  89.  
  90. [Enemy82]
  91. DX=48
  92. DY=8
  93. Z=3
  94. AnimSpeed=3
  95. Damage=50
  96. HitCount=1
  97.  
  98. [Enemy83]
  99. DX=-48
  100. DY=-8
  101. Z=3
  102. AnimSpeed=3
  103. Damage=50
  104. HitCount=1
  105.  
  106. [Enemy84]
  107. DX=32
  108. DY=0
  109. Z=3
  110. AnimSpeed=4
  111. Damage=100
  112. HitCount=
  113.  
  114. [Enemy85]
  115. DX=-32
  116. DY=0
  117. Z=3
  118. AnimSpeed=4
  119. Damage=100
  120. HitCount=
  121.  
  122. [Enemy86]
  123. ;Mine
  124. DX=0
  125. DY=4
  126. Z=3
  127. AnimSpeed=0
  128. Damage=100
  129. HitCount=999
  130.  
  131. [ObjectsB0]
  132. Z=2
  133. AnimSpeed=4
  134. JumpTiles=5
  135.  
  136. [ObjectsB1]
  137. Z=2
  138. AnimSpeed=4
  139. JumpTiles=6
  140.  
  141. [ObjectsB2]
  142. Z=2
  143. AnimSpeed=4
  144. JumpTiles=7
  145.  
  146. [ObjectsB3]
  147. Z=2
  148. AnimSpeed=4
  149. JumpTiles=8
  150.  
  151. [ObjectsB4]
  152. Z=2
  153. AnimSpeed=4
  154. JumpTiles=9
  155.  
  156. [ObjectsB5]
  157. Z=2
  158. AnimSpeed=4
  159. JumpTiles=10
  160.  
  161. [Platform90]
  162. Image=Platform1
  163. Z=2
  164. DX=64
  165. DY=0
  166. DistanceX=10
  167. DistanceY=0
  168. AnimSpeed=16
  169.  
  170. [Platform91]
  171. Image=Platform1
  172. Z=2
  173. DX=0
  174. DY=64
  175. DistanceX=0
  176. DistanceY=8
  177. AnimSpeed=16
  178.  
  179. [GoodiesE0]
  180. Health=100
  181. AnimSpeed=12
  182. Z=2
  183.  
  184. [BadiesD0]
  185. Damage=-100
  186. AnimSpeed=6
  187. Z=2
  188.  
  189. [BadiesD1]
  190. Damage=-25
  191. AnimSpeed=1
  192. Z=2
  193.  
  194. [BadiesD2]
  195. Damage=-25
  196. AnimSpeed=1
  197. Z=2
  198.  
  199. [BadiesD3]
  200. Damage=-25
  201. AnimSpeed=1
  202. Z=2
  203.  
  204. [BadiesD4]
  205. Damage=-25
  206. AnimSpeed=1
  207. Z=2
  208.  
  209. [PointsC0]
  210. AnimSpeed=16
  211. Z=2
  212. Value=25
  213.  
  214. [PointsC1]
  215. AnimSpeed=12
  216. Z=2
  217. Value=50
  218.  
  219. [PointsC2]
  220. AnimSpeed=8
  221. Z=2
  222. Value=100
  223.  
  224. [Trigger10]
  225. Image=Stop
  226. TriggerValue=0
  227. TileOn=14
  228. TileOff=17
  229. BoundsOn=1
  230. BoundsOff=0
  231. Z=2
  232. AnimSpeed=1
  233.  
  234. [Trigger11]
  235. Image=Stop
  236. TriggerValue=1
  237. TileOn=5
  238. TileOff=17
  239. BoundsOn=15
  240. BoundsOff=0
  241. Z=2
  242. AnimSpeed=1
  243.  
  244. [Blocks]
  245. AnimSpeed=3
  246. HitCount=1
  247. Z=3